All Collections Yu-Gi-Oh! Master Duel
Is the Companion safe to use?
Is the Companion safe to use?

Learn more about why you won't be banned for using the Companion.

Benedict avatar
Written by Benedict
Updated over a week ago

We've been developing the Companion for many years and are often asked if our tools are safe to use:

Can I get banned for using the Companion?

The chance of being banned for using a tracker in our supported games is extremely unlikely.

For one, we carefully design our overlays and features so that they do not give an unfair advantage. We've built trackers for many different digital trading card games for the better part of a decade and have seen our tools explicitly approved for usage in competitive eSports circuits.

The Companion itself also uses highly advanced techniques to interact with the game without modifying the game or it's files which we've developed across many games and over many years. See below for how the Companion is different from many other trackers.

Across all of these factors, we've never seen bans that were confirmed to be directly targeted towards us. While this doesn't mean the Companion can protect you from a ban if you use other tools or unfair methods, you should always use common sense and stay critical when choosing your tools.

Does the Companion interfere with the game?

No! The Companion only interacts passively with the games it supports. It uses standard Windows and macOS APIs to access and interpret the game in a read-only mode. This technique is highly complex, but something we've been able to successfully apply for many years.

To summarize:

  • The Companion makes no modifications to the game files

  • The Companion does not inject or "hook" any code into the game's process

  • The Companion does not take actions in the game on your behalf

  • The Companion uses standard Windows and macOS APIs to access the game's memory in read-only mode

What makes the Companion different from other trackers?

Many other tools rely on more invasive techniques like injecting or "hooking" the game process, or by modifying game files.

While this may be easier for a tool developer to build in the short term, we have been able to perfect the Companion's memory reading technique across many games and over many years of development and believe it is the right way to track games, as we can systematically avoid interfering with the game.

Did this answer your question?